Tempo Rubato, 2024
The work was created within a specific context:
a co-creation commission developed as part of the “Perceptions” workshop for the CAC Brétigny website (commission later cancelled), focusing on questions of accessibility and perception.
VR game, interactive, unlimited duration
Co-created by Mona Young-eun Kim and Nicolas Faubert
Video game development: Robert Hulland
Clay sculptures created by:
young participants, teachers and educators from IME Jean-Paul in Évry-Courcouronnes and the youth service of La Norville
Curated by: Marie Plagnol and Ostensible (Lucie Camous & No Anger)
Tempo Rubato is an immersive work emerging from the “Perceptions” workshop led by CAC Brétigny. Designed as a non-linear virtual environment, it proposes a sensory exploration of time, accessible without physical movement.
The landscape is composed of 3D scans of sculptures created during the workshops. Vibrations and narration accompany the experience, shifting attention away from vision toward a more embodied and expanded perception.
The work opens onto an exhibition space echoing other physical works, before transitioning into a dreamlike environment where the real and the virtual merge. An infinite path, punctuated by floating clocks, unfolds as a journey through temporal variations.
Each trajectory affects the rhythm: sudden accelerations or suspended slowdowns alter the perception of time and the relationship to the environment. This oscillation leads to three possible outcomes — nature, the city, and the IME — representing contrasting temporal regimes, between organic calm, urban cadence, and a meditative space where past and present overlap.








