Tempo Rubato, 2024
VR video game, variable duration
Created by Mona Young-eun Kim and Nicolas Faubert, with young participants, teachers and educators from IME Jean-Paul (Évry-Courcouronnes) and the Youth Service of La Norville
Tempo Rubato is a vr game, experimental collaborative work. it was developed with students who participated in the Perceptions workshop organised by CAC Brétigny.
The game opens in a virtual version of the exhibition space with sculptures and scenography that were created by Mona Young-eun Kim, recontextualised within the game. It then shifts into a dreamlike world where physical and virtual space merge. An endless path lined with floating clocks unfolds as a journey through changing experiences of time.
The landscape is built from 3D scans of sculptures made collectively by participants with and without visual impairments. Vibrations and spoken narration guide the experience beyond vision, inviting a more embodied and sensory encounter.
Players experience different speeds of time. Some sections pass too quickly, while others slow almost to a halt, changing how each moment is felt and remembered. Narration and haptic feedback make the work accessible.
As visitors progress, changes in speed shape their movement, and different paths lead to different destinations.
Video game development: Robert Hulland
Curated by Marie Plagnol and Ostensible (Lucie Camous & No Anger)
Production: Frac Île-de-France in collaboration with CAC Brétigny.








